![]() Using motion capture and Filmbox (now called MotionBuilder) we were able to manipulate the data captured and directed in our in-house mocap studio and easily re-target the data on an assorted variety of body types and designs. We targeted fast, responsive controls so the animations had to run at 60fps. After the game was released, our team received an email from Ang Lee’s production company which stated that the Ready 2 Rumble Boxing characters were an inspiration for the design of the Hulk in his movie.īy choosing boxing we were limited to a smaller set of animations than a standard fighting game. The result was a unique look that gave birth to superstar characters Afro Thunder and would be remembered for bringing personality and emotion to videogame characters. By aiming for a “hyper-realistic” look we designed the characters to have cartoony and whimsical proportions and used realistic textures like skin and materials like cloth. We also focused on designing characters that represented a broad range of charming personalities and attitudes. Humor was going to be a big part of how we plan to disrupt the fighting game genre. Our goal was to make a simple but fun, arcade style fighting game. The team had just come off of a cancelled arcade fighting game and were motivated to develop a game that would entertain and compete with the best games of the time. We also had additional time pressure with a compressed development schedule of 11 months in order to hit the launch of the Sega Dreamcast. Platforms: Sega Dreamcast, Sony Playstation (PSOne), Nintendo N64, Nintendo Gameboy Advance, Nintendo Gameboy ColorĪs the Lead Artist I had the responsibility to lead a small, but superbly talented team to build a fighting game to compete with established and popular franchises from Namco and Capcom. ![]() Be sure to check out the rest of the screen shots after the jump.Publisher: Midway Home Entertainment, Inc. Trucks and Skulls is slated to be released around the end of October, and judging by the looks of things, it looks to be one of the more exciting physics puzzlers on the market. Word is that Appy is still figuring out the best way to share the game via some sort of game portal, so hopefully they'll figure something out that works nicer than emailing levels to one another. With it, users will be able to design and share their own levels, possibly extending the game play to infinity. The real difference maker, if done right, will be the built in level editor that is available on the iPad version. The app includes over 100 levels (more are promised to come in future expansion packs) that are filled with ramps and things that explode, as well as six different trucks to drive, including the armored semi "Doomstone" and the ready to explode "Insanerator." In all reality, it looks just like Crush The Castle and Angry Birds, only with a lot more attitude and destruction. ![]() If that doesn't deserve a Mountain Dew endorsement, I don't know what does. ![]() Trucks & Skulls is an app that has you joining the Insane Stunt Circus on the Tour of Doom, with a mission to destroy huge piles of giant skulls that are protected by huge structures made of ice, metal, and "indestructium". Appy Entertainment's ( FaceFighter, All-In-1 Zombie Box) new physics puzzler, Trucks & Skulls wants to be just that: Angry Birds on anger pills. The App Store is full of all sorts of silly physics puzzlers that have you destroying flimsy little structures, but eventually people were bound to crave something a bit more angry than the genre king, Angry Birds.
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